> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/scene-fusion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/scene-fusion/api-reference/ks.scenefusion.client.unity/ks.scenefusion.client.unity.sfignore.md).

# Class sfIgnore

Namespace: [KS.SceneFusion.Client.Unity](/scene-fusion/api-reference/ks.scenefusion.client.unity.md)\
Assembly: KSUnity-Source.dll

Add this to a game object to prevent Scene Fusion from syncing it.

```csharp
[DisallowMultipleComponent]
[AddComponentMenu("Scene Fusion/sfIgnore")]
public class sfIgnore : sfBaseComponent
```

#### Inheritance

object ← Object ← Component ← Behaviour ← MonoBehaviour ← [sfBaseComponent](/scene-fusion/api-reference/ks.scenefusion.client.unity/ks.scenefusion.client.unity.sfbasecomponent.md) ← [sfIgnore](/scene-fusion/api-reference/ks.scenefusion.client.unity/ks.scenefusion.client.unity.sfignore.md)

#### Inherited Members

[sfBaseComponent.Initialize()](/scene-fusion/api-reference/ks.scenefusion.client.unity/ks.scenefusion.client.unity.sfbasecomponent.md#ks_scenefusion_client_unity_sfbasecomponent_initialize)

#### Extension Methods

[sfUnityUtils.IsDestroyed(Object)](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sfunityutils.md#ks_scenefusion_client_unity_editor_sfunityutils_isdestroyed_unityengine_object)
