> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/scene-fusion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sftype.md).

# Class sfType

Namespace: [KS.SceneFusion.Client.Unity.Editor](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor.md)\
Assembly: KSUnity-Source.dll

sfObject types

```csharp
public class sfType
```

#### Inheritance

object ← [sfType](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sftype.md)

## Fields

### Asset <a href="#ks_scenefusion_client_unity_editor_sftype_asset" id="ks_scenefusion_client_unity_editor_sftype_asset"></a>

```csharp
public const string Asset = "Asset"
```

#### Field Value

string

### AssetPath <a href="#ks_scenefusion_client_unity_editor_sftype_assetpath" id="ks_scenefusion_client_unity_editor_sftype_assetpath"></a>

```csharp
public const string AssetPath = "AssetPath"
```

#### Field Value

string

### Avatar <a href="#ks_scenefusion_client_unity_editor_sftype_avatar" id="ks_scenefusion_client_unity_editor_sftype_avatar"></a>

```csharp
public const string Avatar = "Avatar"
```

#### Field Value

string

### Component <a href="#ks_scenefusion_client_unity_editor_sftype_component" id="ks_scenefusion_client_unity_editor_sftype_component"></a>

```csharp
public const string Component = "Component"
```

#### Field Value

string

### Config <a href="#ks_scenefusion_client_unity_editor_sftype_config" id="ks_scenefusion_client_unity_editor_sftype_config"></a>

```csharp
public const string Config = "Config"
```

#### Field Value

string

### GameObject <a href="#ks_scenefusion_client_unity_editor_sftype_gameobject" id="ks_scenefusion_client_unity_editor_sftype_gameobject"></a>

```csharp
public const string GameObject = "GameObject"
```

#### Field Value

string

### Hierarchy <a href="#ks_scenefusion_client_unity_editor_sftype_hierarchy" id="ks_scenefusion_client_unity_editor_sftype_hierarchy"></a>

```csharp
public const string Hierarchy = "Hierarchy"
```

#### Field Value

string

### LightmapSettings <a href="#ks_scenefusion_client_unity_editor_sftype_lightmapsettings" id="ks_scenefusion_client_unity_editor_sftype_lightmapsettings"></a>

```csharp
public const string LightmapSettings = "LightmapSettings"
```

#### Field Value

string

### OcclusionSettings <a href="#ks_scenefusion_client_unity_editor_sftype_occlusionsettings" id="ks_scenefusion_client_unity_editor_sftype_occlusionsettings"></a>

```csharp
public const string OcclusionSettings = "OcclusionSettings"
```

#### Field Value

string

### Prefab <a href="#ks_scenefusion_client_unity_editor_sftype_prefab" id="ks_scenefusion_client_unity_editor_sftype_prefab"></a>

```csharp
public const string Prefab = "Prefab"
```

#### Field Value

string

### RenderSettings <a href="#ks_scenefusion_client_unity_editor_sftype_rendersettings" id="ks_scenefusion_client_unity_editor_sftype_rendersettings"></a>

```csharp
public const string RenderSettings = "RenderSettings"
```

#### Field Value

string

### Scene <a href="#ks_scenefusion_client_unity_editor_sftype_scene" id="ks_scenefusion_client_unity_editor_sftype_scene"></a>

```csharp
public const string Scene = "Scene"
```

#### Field Value

string

### SceneLock <a href="#ks_scenefusion_client_unity_editor_sftype_scenelock" id="ks_scenefusion_client_unity_editor_sftype_scenelock"></a>

```csharp
public const string SceneLock = "SceneLock"
```

#### Field Value

string

### SceneSubscriptions <a href="#ks_scenefusion_client_unity_editor_sftype_scenesubscriptions" id="ks_scenefusion_client_unity_editor_sftype_scenesubscriptions"></a>

```csharp
public const string SceneSubscriptions = "SceneSubscriptions"
```

#### Field Value

string

### Terrain <a href="#ks_scenefusion_client_unity_editor_sftype_terrain" id="ks_scenefusion_client_unity_editor_sftype_terrain"></a>

```csharp
public const string Terrain = "Terrain"
```

#### Field Value

string

### TerrainBrush <a href="#ks_scenefusion_client_unity_editor_sftype_terrainbrush" id="ks_scenefusion_client_unity_editor_sftype_terrainbrush"></a>

```csharp
public const string TerrainBrush = "TerrainBrush"
```

#### Field Value

string
