> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/scene-fusion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sftextures.md).

# Class sfTextures

Namespace: [KS.SceneFusion.Client.Unity.Editor](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor.md)\
Assembly: KSUnity-Source.dll

Provides access to Scene Fusion texture assets.

```csharp
[InitializeOnLoad]
public class sfTextures
```

#### Inheritance

object ← [sfTextures](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sftextures.md)

## Properties

### CameraOff <a href="#ks_scenefusion_client_unity_editor_sftextures_cameraoff" id="ks_scenefusion_client_unity_editor_sftextures_cameraoff"></a>

Camera off icon

```csharp
public static Texture2D CameraOff { get; }
```

#### Property Value

Texture2D

### CameraOn <a href="#ks_scenefusion_client_unity_editor_sftextures_cameraon" id="ks_scenefusion_client_unity_editor_sftextures_cameraon"></a>

Camera on icon

```csharp
public static Texture2D CameraOn { get; }
```

#### Property Value

Texture2D

### Check <a href="#ks_scenefusion_client_unity_editor_sftextures_check" id="ks_scenefusion_client_unity_editor_sftextures_check"></a>

Checkmark icon

```csharp
public static Texture2D Check { get; }
```

#### Property Value

Texture2D

### Lock <a href="#ks_scenefusion_client_unity_editor_sftextures_lock" id="ks_scenefusion_client_unity_editor_sftextures_lock"></a>

Lock icon

```csharp
public static Texture2D Lock { get; }
```

#### Property Value

Texture2D

### Locked <a href="#ks_scenefusion_client_unity_editor_sftextures_locked" id="ks_scenefusion_client_unity_editor_sftextures_locked"></a>

Lock icon

```csharp
public static Texture2D Locked { get; }
```

#### Property Value

Texture2D

### Logo <a href="#ks_scenefusion_client_unity_editor_sftextures_logo" id="ks_scenefusion_client_unity_editor_sftextures_logo"></a>

Scene Fusion logo

```csharp
public static Texture2D Logo { get; }
```

#### Property Value

Texture2D

### LogoWithName <a href="#ks_scenefusion_client_unity_editor_sftextures_logowithname" id="ks_scenefusion_client_unity_editor_sftextures_logowithname"></a>

Scene Fusion logo with name.

```csharp
public static Texture2D LogoWithName { get; }
```

#### Property Value

Texture2D

### Note <a href="#ks_scenefusion_client_unity_editor_sftextures_note" id="ks_scenefusion_client_unity_editor_sftextures_note"></a>

Large note icon

```csharp
public static Texture2D Note { get; }
```

#### Property Value

Texture2D

### NoteOff <a href="#ks_scenefusion_client_unity_editor_sftextures_noteoff" id="ks_scenefusion_client_unity_editor_sftextures_noteoff"></a>

Note off icon

```csharp
public static Texture2D NoteOff { get; }
```

#### Property Value

Texture2D

### NoteOn <a href="#ks_scenefusion_client_unity_editor_sftextures_noteon" id="ks_scenefusion_client_unity_editor_sftextures_noteon"></a>

Note on icon

```csharp
public static Texture2D NoteOn { get; }
```

#### Property Value

Texture2D

### NoteSmall <a href="#ks_scenefusion_client_unity_editor_sftextures_notesmall" id="ks_scenefusion_client_unity_editor_sftextures_notesmall"></a>

Small note icon

```csharp
public static Texture2D NoteSmall { get; }
```

#### Property Value

Texture2D

### Offline <a href="#ks_scenefusion_client_unity_editor_sftextures_offline" id="ks_scenefusion_client_unity_editor_sftextures_offline"></a>

Offline icon

```csharp
public static Texture2D Offline { get; }
```

#### Property Value

Texture2D

### Online <a href="#ks_scenefusion_client_unity_editor_sftextures_online" id="ks_scenefusion_client_unity_editor_sftextures_online"></a>

Online icon

```csharp
public static Texture2D Online { get; }
```

#### Property Value

Texture2D

### PartialLock <a href="#ks_scenefusion_client_unity_editor_sftextures_partiallock" id="ks_scenefusion_client_unity_editor_sftextures_partiallock"></a>

Partial lock icon

```csharp
public static Texture2D PartialLock { get; }
```

#### Property Value

Texture2D

### PermaLock <a href="#ks_scenefusion_client_unity_editor_sftextures_permalock" id="ks_scenefusion_client_unity_editor_sftextures_permalock"></a>

Persistent lock icon

```csharp
public static Texture2D PermaLock { get; }
```

#### Property Value

Texture2D

### Question <a href="#ks_scenefusion_client_unity_editor_sftextures_question" id="ks_scenefusion_client_unity_editor_sftextures_question"></a>

Large question icon

```csharp
public static Texture2D Question { get; }
```

#### Property Value

Texture2D

### QuestionSmall <a href="#ks_scenefusion_client_unity_editor_sftextures_questionsmall" id="ks_scenefusion_client_unity_editor_sftextures_questionsmall"></a>

Small question icon

```csharp
public static Texture2D QuestionSmall { get; }
```

#### Property Value

Texture2D

### RoundCorners <a href="#ks_scenefusion_client_unity_editor_sftextures_roundcorners" id="ks_scenefusion_client_unity_editor_sftextures_roundcorners"></a>

Texture for drawing rectangles with round corners.

```csharp
public static Texture2D RoundCorners { get; }
```

#### Property Value

Texture2D

### RoundCornersWithBorder <a href="#ks_scenefusion_client_unity_editor_sftextures_roundcornerswithborder" id="ks_scenefusion_client_unity_editor_sftextures_roundcornerswithborder"></a>

Texture for drawing rectangles with round corners and a border.

```csharp
public static Texture2D RoundCornersWithBorder { get; }
```

#### Property Value

Texture2D

### SmileyBase <a href="#ks_scenefusion_client_unity_editor_sftextures_smileybase" id="ks_scenefusion_client_unity_editor_sftextures_smileybase"></a>

Smiley base

```csharp
public static Texture2D SmileyBase { get; }
```

#### Property Value

Texture2D

### SmileyFace <a href="#ks_scenefusion_client_unity_editor_sftextures_smileyface" id="ks_scenefusion_client_unity_editor_sftextures_smileyface"></a>

Smiley face

```csharp
public static Texture2D SmileyFace { get; }
```

#### Property Value

Texture2D

### Spinner <a href="#ks_scenefusion_client_unity_editor_sftextures_spinner" id="ks_scenefusion_client_unity_editor_sftextures_spinner"></a>

Activity spinner

```csharp
public static Texture2D Spinner { get; }
```

#### Property Value

Texture2D

### Tail <a href="#ks_scenefusion_client_unity_editor_sftextures_tail" id="ks_scenefusion_client_unity_editor_sftextures_tail"></a>

Note tail

```csharp
public static Texture2D Tail { get; }
```

#### Property Value

Texture2D

### TerrainBrushOff <a href="#ks_scenefusion_client_unity_editor_sftextures_terrainbrushoff" id="ks_scenefusion_client_unity_editor_sftextures_terrainbrushoff"></a>

Terrain brush off icon

```csharp
public static Texture2D TerrainBrushOff { get; }
```

#### Property Value

Texture2D

### TerrainBrushOn <a href="#ks_scenefusion_client_unity_editor_sftextures_terrainbrushon" id="ks_scenefusion_client_unity_editor_sftextures_terrainbrushon"></a>

Terrain brush on icon

```csharp
public static Texture2D TerrainBrushOn { get; }
```

#### Property Value

Texture2D

### Thumb <a href="#ks_scenefusion_client_unity_editor_sftextures_thumb" id="ks_scenefusion_client_unity_editor_sftextures_thumb"></a>

Note thumb

```csharp
public static Texture2D Thumb { get; }
```

#### Property Value

Texture2D

### Unlocked <a href="#ks_scenefusion_client_unity_editor_sftextures_unlocked" id="ks_scenefusion_client_unity_editor_sftextures_unlocked"></a>

Unlocked icon

```csharp
public static Texture2D Unlocked { get; }
```

#### Property Value

Texture2D

### Warning <a href="#ks_scenefusion_client_unity_editor_sftextures_warning" id="ks_scenefusion_client_unity_editor_sftextures_warning"></a>

Warning icon

```csharp
public static Texture2D Warning { get; }
```

#### Property Value

Texture2D

### WarningSmall <a href="#ks_scenefusion_client_unity_editor_sftextures_warningsmall" id="ks_scenefusion_client_unity_editor_sftextures_warningsmall"></a>

Small warning icon

```csharp
public static Texture2D WarningSmall { get; }
```

#### Property Value

Texture2D
