> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/scene-fusion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sfprop.md).

# Class sfProp

Namespace: [KS.SceneFusion.Client.Unity.Editor](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor.md)\
Assembly: KSUnity-Source.dll

Property names

```csharp
public class sfProp
```

#### Inheritance

object ← [sfProp](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sfprop.md)

## Fields

### AlignToGround <a href="#ks_scenefusion_client_unity_editor_sfprop_aligntoground" id="ks_scenefusion_client_unity_editor_sfprop_aligntoground"></a>

```csharp
public const string AlignToGround = "#alignToGround"
```

#### Field Value

string

### Alphamap <a href="#ks_scenefusion_client_unity_editor_sfprop_alphamap" id="ks_scenefusion_client_unity_editor_sfprop_alphamap"></a>

```csharp
public const string Alphamap = "#alphamap"
```

#### Field Value

string

### AlphamapResolution <a href="#ks_scenefusion_client_unity_editor_sfprop_alphamapresolution" id="ks_scenefusion_client_unity_editor_sfprop_alphamapresolution"></a>

```csharp
public const string AlphamapResolution = "#alphamapResolution"
```

#### Field Value

string

### BackfaceThreshold <a href="#ks_scenefusion_client_unity_editor_sfprop_backfacethreshold" id="ks_scenefusion_client_unity_editor_sfprop_backfacethreshold"></a>

```csharp
public const string BackfaceThreshold = "#backfaceTreshold"
```

#### Field Value

string

### BaseMapResolution <a href="#ks_scenefusion_client_unity_editor_sfprop_basemapresolution" id="ks_scenefusion_client_unity_editor_sfprop_basemapresolution"></a>

```csharp
public const string BaseMapResolution = "#baseMapResolution"
```

#### Field Value

string

### BendFactor <a href="#ks_scenefusion_client_unity_editor_sfprop_bendfactor" id="ks_scenefusion_client_unity_editor_sfprop_bendfactor"></a>

```csharp
public const string BendFactor = "#bendFactor"
```

#### Field Value

string

### CheckSum <a href="#ks_scenefusion_client_unity_editor_sfprop_checksum" id="ks_scenefusion_client_unity_editor_sfprop_checksum"></a>

```csharp
public const string CheckSum = "#checksum"
```

#### Field Value

string

### Class <a href="#ks_scenefusion_client_unity_editor_sfprop_class" id="ks_scenefusion_client_unity_editor_sfprop_class"></a>

```csharp
public const string Class = "#class"
```

#### Field Value

string

### CompressHoles <a href="#ks_scenefusion_client_unity_editor_sfprop_compressholes" id="ks_scenefusion_client_unity_editor_sfprop_compressholes"></a>

```csharp
public const string CompressHoles = "#compressHoles"
```

#### Field Value

string

### Data <a href="#ks_scenefusion_client_unity_editor_sfprop_data" id="ks_scenefusion_client_unity_editor_sfprop_data"></a>

```csharp
public const string Data = "#data"
```

#### Field Value

string

### Density <a href="#ks_scenefusion_client_unity_editor_sfprop_density" id="ks_scenefusion_client_unity_editor_sfprop_density"></a>

```csharp
public const string Density = "#Density"
```

#### Field Value

string

### DetailPatchResolution <a href="#ks_scenefusion_client_unity_editor_sfprop_detailpatchresolution" id="ks_scenefusion_client_unity_editor_sfprop_detailpatchresolution"></a>

```csharp
public const string DetailPatchResolution = "#detailPatchResolution"
```

#### Field Value

string

### DetailPrototypePalette <a href="#ks_scenefusion_client_unity_editor_sfprop_detailprototypepalette" id="ks_scenefusion_client_unity_editor_sfprop_detailprototypepalette"></a>

```csharp
public const string DetailPrototypePalette = "#detailPrototypePalette"
```

#### Field Value

string

### DetailResolution <a href="#ks_scenefusion_client_unity_editor_sfprop_detailresolution" id="ks_scenefusion_client_unity_editor_sfprop_detailresolution"></a>

```csharp
public const string DetailResolution = "#detailResolution"
```

#### Field Value

string

### DetailScatterMode <a href="#ks_scenefusion_client_unity_editor_sfprop_detailscattermode" id="ks_scenefusion_client_unity_editor_sfprop_detailscattermode"></a>

```csharp
public const string DetailScatterMode = "#detailScatterMode"
```

#### Field Value

string

### Details <a href="#ks_scenefusion_client_unity_editor_sfprop_details" id="ks_scenefusion_client_unity_editor_sfprop_details"></a>

```csharp
public const string Details = "#details"
```

#### Field Value

string

### DryColor <a href="#ks_scenefusion_client_unity_editor_sfprop_drycolor" id="ks_scenefusion_client_unity_editor_sfprop_drycolor"></a>

```csharp
public const string DryColor = "#dryColor"
```

#### Field Value

string

### FileId <a href="#ks_scenefusion_client_unity_editor_sfprop_fileid" id="ks_scenefusion_client_unity_editor_sfprop_fileid"></a>

```csharp
public const string FileId = "#fileId"
```

#### Field Value

string

### Guid <a href="#ks_scenefusion_client_unity_editor_sfprop_guid" id="ks_scenefusion_client_unity_editor_sfprop_guid"></a>

```csharp
public const string Guid = "#guid"
```

#### Field Value

string

### HealthyColor <a href="#ks_scenefusion_client_unity_editor_sfprop_healthycolor" id="ks_scenefusion_client_unity_editor_sfprop_healthycolor"></a>

```csharp
public const string HealthyColor = "#healthyColor"
```

#### Field Value

string

### Heightmap <a href="#ks_scenefusion_client_unity_editor_sfprop_heightmap" id="ks_scenefusion_client_unity_editor_sfprop_heightmap"></a>

```csharp
public const string Heightmap = "#heightmap"
```

#### Field Value

string

### HeightmapResolution <a href="#ks_scenefusion_client_unity_editor_sfprop_heightmapresolution" id="ks_scenefusion_client_unity_editor_sfprop_heightmapresolution"></a>

```csharp
public const string HeightmapResolution = "#heightmapResolution"
```

#### Field Value

string

### HoleEdgePadding <a href="#ks_scenefusion_client_unity_editor_sfprop_holeedgepadding" id="ks_scenefusion_client_unity_editor_sfprop_holeedgepadding"></a>

```csharp
public const string HoleEdgePadding = "#holeEdgePadding"
```

#### Field Value

string

### Holes <a href="#ks_scenefusion_client_unity_editor_sfprop_holes" id="ks_scenefusion_client_unity_editor_sfprop_holes"></a>

```csharp
public const string Holes = "#holes"
```

#### Field Value

string

### In2DMode <a href="#ks_scenefusion_client_unity_editor_sfprop_in2dmode" id="ks_scenefusion_client_unity_editor_sfprop_in2dmode"></a>

```csharp
public const string In2DMode = "#in2DMode"
```

#### Field Value

string

### Index <a href="#ks_scenefusion_client_unity_editor_sfprop_index" id="ks_scenefusion_client_unity_editor_sfprop_index"></a>

```csharp
public const string Index = "#index"
```

#### Field Value

string

### InstanceRevisions <a href="#ks_scenefusion_client_unity_editor_sfprop_instancerevisions" id="ks_scenefusion_client_unity_editor_sfprop_instancerevisions"></a>

```csharp
public const string InstanceRevisions = "#instanceRevision"
```

#### Field Value

string

### IsLibraryAsset <a href="#ks_scenefusion_client_unity_editor_sfprop_islibraryasset" id="ks_scenefusion_client_unity_editor_sfprop_islibraryasset"></a>

```csharp
public const string IsLibraryAsset = "#isLibraryAsset"
```

#### Field Value

string

### MaxHeight <a href="#ks_scenefusion_client_unity_editor_sfprop_maxheight" id="ks_scenefusion_client_unity_editor_sfprop_maxheight"></a>

```csharp
public const string MaxHeight = "#maxHeight"
```

#### Field Value

string

### MaxWidth <a href="#ks_scenefusion_client_unity_editor_sfprop_maxwidth" id="ks_scenefusion_client_unity_editor_sfprop_maxwidth"></a>

```csharp
public const string MaxWidth = "#maxWidth"
```

#### Field Value

string

### Mesh <a href="#ks_scenefusion_client_unity_editor_sfprop_mesh" id="ks_scenefusion_client_unity_editor_sfprop_mesh"></a>

```csharp
public const string Mesh = "#mesh"
```

#### Field Value

string

### Meta <a href="#ks_scenefusion_client_unity_editor_sfprop_meta" id="ks_scenefusion_client_unity_editor_sfprop_meta"></a>

```csharp
public const string Meta = "#meta"
```

#### Field Value

string

### MinHeight <a href="#ks_scenefusion_client_unity_editor_sfprop_minheight" id="ks_scenefusion_client_unity_editor_sfprop_minheight"></a>

```csharp
public const string MinHeight = "#minHeight"
```

#### Field Value

string

### MinWidth <a href="#ks_scenefusion_client_unity_editor_sfprop_minwidth" id="ks_scenefusion_client_unity_editor_sfprop_minwidth"></a>

```csharp
public const string MinWidth = "#minWidth"
```

#### Field Value

string

### NoiseSeed <a href="#ks_scenefusion_client_unity_editor_sfprop_noiseseed" id="ks_scenefusion_client_unity_editor_sfprop_noiseseed"></a>

```csharp
public const string NoiseSeed = "#noiseSeed"
```

#### Field Value

string

### NoiseSpread <a href="#ks_scenefusion_client_unity_editor_sfprop_noisespread" id="ks_scenefusion_client_unity_editor_sfprop_noisespread"></a>

```csharp
public const string NoiseSpread = "#noiseSpread"
```

#### Field Value

string

### Orthographic <a href="#ks_scenefusion_client_unity_editor_sfprop_orthographic" id="ks_scenefusion_client_unity_editor_sfprop_orthographic"></a>

```csharp
public const string Orthographic = "#orthographic"
```

#### Field Value

string

### Path <a href="#ks_scenefusion_client_unity_editor_sfprop_path" id="ks_scenefusion_client_unity_editor_sfprop_path"></a>

```csharp
public const string Path = "#path"
```

#### Field Value

string

### Pivot <a href="#ks_scenefusion_client_unity_editor_sfprop_pivot" id="ks_scenefusion_client_unity_editor_sfprop_pivot"></a>

```csharp
public const string Pivot = "#pivot"
```

#### Field Value

string

### Position <a href="#ks_scenefusion_client_unity_editor_sfprop_position" id="ks_scenefusion_client_unity_editor_sfprop_position"></a>

```csharp
public const string Position = "m_LocalPosition"
```

#### Field Value

string

### PositionJitter <a href="#ks_scenefusion_client_unity_editor_sfprop_positionjitter" id="ks_scenefusion_client_unity_editor_sfprop_positionjitter"></a>

```csharp
public const string PositionJitter = "#positionJitter"
```

#### Field Value

string

### Prefab <a href="#ks_scenefusion_client_unity_editor_sfprop_prefab" id="ks_scenefusion_client_unity_editor_sfprop_prefab"></a>

```csharp
public const string Prefab = "#prefab"
```

#### Field Value

string

### PrefabInstanceHandleFileId <a href="#ks_scenefusion_client_unity_editor_sfprop_prefabinstancehandlefileid" id="ks_scenefusion_client_unity_editor_sfprop_prefabinstancehandlefileid"></a>

```csharp
public const string PrefabInstanceHandleFileId = "#prefabInstanceHandleFileId"
```

#### Field Value

string

### PrefabRevision <a href="#ks_scenefusion_client_unity_editor_sfprop_prefabrevision" id="ks_scenefusion_client_unity_editor_sfprop_prefabrevision"></a>

```csharp
public const string PrefabRevision = "#prefabRevision"
```

#### Field Value

string

### PrefabSourceFileId <a href="#ks_scenefusion_client_unity_editor_sfprop_prefabsourcefileid" id="ks_scenefusion_client_unity_editor_sfprop_prefabsourcefileid"></a>

```csharp
public const string PrefabSourceFileId = "#prefabSourceFileId"
```

#### Field Value

string

### PrefabSourcePath <a href="#ks_scenefusion_client_unity_editor_sfprop_prefabsourcepath" id="ks_scenefusion_client_unity_editor_sfprop_prefabsourcepath"></a>

```csharp
public const string PrefabSourcePath = "#prefabSourcePath"
```

#### Field Value

string

### Prototype <a href="#ks_scenefusion_client_unity_editor_sfprop_prototype" id="ks_scenefusion_client_unity_editor_sfprop_prototype"></a>

```csharp
public const string Prototype = "#prototype"
```

#### Field Value

string

### PrototypeTexture <a href="#ks_scenefusion_client_unity_editor_sfprop_prototypetexture" id="ks_scenefusion_client_unity_editor_sfprop_prototypetexture"></a>

```csharp
public const string PrototypeTexture = "#prototypeTexture"
```

#### Field Value

string

### RenderMode <a href="#ks_scenefusion_client_unity_editor_sfprop_rendermode" id="ks_scenefusion_client_unity_editor_sfprop_rendermode"></a>

```csharp
public const string RenderMode = "#renderMode"
```

#### Field Value

string

### Rotation <a href="#ks_scenefusion_client_unity_editor_sfprop_rotation" id="ks_scenefusion_client_unity_editor_sfprop_rotation"></a>

```csharp
public const string Rotation = "m_LocalRotation"
```

#### Field Value

string

### Scale <a href="#ks_scenefusion_client_unity_editor_sfprop_scale" id="ks_scenefusion_client_unity_editor_sfprop_scale"></a>

```csharp
public const string Scale = "m_LocalScale"
```

#### Field Value

string

### SceneViewSize <a href="#ks_scenefusion_client_unity_editor_sfprop_sceneviewsize" id="ks_scenefusion_client_unity_editor_sfprop_sceneviewsize"></a>

```csharp
public const string SceneViewSize = "#sceneViewSize"
```

#### Field Value

string

### SmallestHole <a href="#ks_scenefusion_client_unity_editor_sfprop_smallesthole" id="ks_scenefusion_client_unity_editor_sfprop_smallesthole"></a>

```csharp
public const string SmallestHole = "#smallestHole"
```

#### Field Value

string

### SmallestOccluder <a href="#ks_scenefusion_client_unity_editor_sfprop_smallestoccluder" id="ks_scenefusion_client_unity_editor_sfprop_smallestoccluder"></a>

```csharp
public const string SmallestOccluder = "#smallestOccluder"
```

#### Field Value

string

### Subscriptions <a href="#ks_scenefusion_client_unity_editor_sfprop_subscriptions" id="ks_scenefusion_client_unity_editor_sfprop_subscriptions"></a>

```csharp
public const string Subscriptions = "#subscriptions"
```

#### Field Value

string

### SyncMaterials <a href="#ks_scenefusion_client_unity_editor_sfprop_syncmaterials" id="ks_scenefusion_client_unity_editor_sfprop_syncmaterials"></a>

```csharp
public const string SyncMaterials = "#syncMaterials"
```

#### Field Value

string

### SyncPrefabs <a href="#ks_scenefusion_client_unity_editor_sfprop_syncprefabs" id="ks_scenefusion_client_unity_editor_sfprop_syncprefabs"></a>

```csharp
public const string SyncPrefabs = "#syncPrefabs"
```

#### Field Value

string

### Terrain <a href="#ks_scenefusion_client_unity_editor_sfprop_terrain" id="ks_scenefusion_client_unity_editor_sfprop_terrain"></a>

```csharp
public const string Terrain = "#terrain"
```

#### Field Value

string

### TerrainLayerPalette <a href="#ks_scenefusion_client_unity_editor_sfprop_terrainlayerpalette" id="ks_scenefusion_client_unity_editor_sfprop_terrainlayerpalette"></a>

```csharp
public const string TerrainLayerPalette = "#terrainLayerPalette"
```

#### Field Value

string

### TerrainSize <a href="#ks_scenefusion_client_unity_editor_sfprop_terrainsize" id="ks_scenefusion_client_unity_editor_sfprop_terrainsize"></a>

```csharp
public const string TerrainSize = "#terrainSize"
```

#### Field Value

string

### TreeColor <a href="#ks_scenefusion_client_unity_editor_sfprop_treecolor" id="ks_scenefusion_client_unity_editor_sfprop_treecolor"></a>

```csharp
public const string TreeColor = "#TreeColor"
```

#### Field Value

string

### TreeCount <a href="#ks_scenefusion_client_unity_editor_sfprop_treecount" id="ks_scenefusion_client_unity_editor_sfprop_treecount"></a>

```csharp
public const string TreeCount = "#treeCount"
```

#### Field Value

string

### TreeHeightScale <a href="#ks_scenefusion_client_unity_editor_sfprop_treeheightscale" id="ks_scenefusion_client_unity_editor_sfprop_treeheightscale"></a>

```csharp
public const string TreeHeightScale = "#TreeHeightScale"
```

#### Field Value

string

### TreeLightmapColor <a href="#ks_scenefusion_client_unity_editor_sfprop_treelightmapcolor" id="ks_scenefusion_client_unity_editor_sfprop_treelightmapcolor"></a>

```csharp
public const string TreeLightmapColor = "#TreeLightmapColor"
```

#### Field Value

string

### TreePosition <a href="#ks_scenefusion_client_unity_editor_sfprop_treeposition" id="ks_scenefusion_client_unity_editor_sfprop_treeposition"></a>

```csharp
public const string TreePosition = "#TreePosition"
```

#### Field Value

string

### TreePrototypeIndex <a href="#ks_scenefusion_client_unity_editor_sfprop_treeprototypeindex" id="ks_scenefusion_client_unity_editor_sfprop_treeprototypeindex"></a>

```csharp
public const string TreePrototypeIndex = "#TreePrototypeIndex"
```

#### Field Value

string

### TreePrototypePalette <a href="#ks_scenefusion_client_unity_editor_sfprop_treeprototypepalette" id="ks_scenefusion_client_unity_editor_sfprop_treeprototypepalette"></a>

```csharp
public const string TreePrototypePalette = "#treePrototypePalette"
```

#### Field Value

string

### TreeRotation <a href="#ks_scenefusion_client_unity_editor_sfprop_treerotation" id="ks_scenefusion_client_unity_editor_sfprop_treerotation"></a>

```csharp
public const string TreeRotation = "#TreeRotation"
```

#### Field Value

string

### TreeWidthScale <a href="#ks_scenefusion_client_unity_editor_sfprop_treewidthscale" id="ks_scenefusion_client_unity_editor_sfprop_treewidthscale"></a>

```csharp
public const string TreeWidthScale = "#TreeWidthScale"
```

#### Field Value

string

### Trees <a href="#ks_scenefusion_client_unity_editor_sfprop_trees" id="ks_scenefusion_client_unity_editor_sfprop_trees"></a>

```csharp
public const string Trees = "#trees"
```

#### Field Value

string

### UseDensityScale <a href="#ks_scenefusion_client_unity_editor_sfprop_usedensityscale" id="ks_scenefusion_client_unity_editor_sfprop_usedensityscale"></a>

```csharp
public const string UseDensityScale = "#useDensityScale"
```

#### Field Value

string

### UseInstancing <a href="#ks_scenefusion_client_unity_editor_sfprop_useinstancing" id="ks_scenefusion_client_unity_editor_sfprop_useinstancing"></a>

```csharp
public const string UseInstancing = "#useInstancing"
```

#### Field Value

string

### UsePrototypeMesh <a href="#ks_scenefusion_client_unity_editor_sfprop_useprototypemesh" id="ks_scenefusion_client_unity_editor_sfprop_useprototypemesh"></a>

```csharp
public const string UsePrototypeMesh = "#usePrototypeMesh"
```

#### Field Value

string

### UserId <a href="#ks_scenefusion_client_unity_editor_sfprop_userid" id="ks_scenefusion_client_unity_editor_sfprop_userid"></a>

```csharp
public const string UserId = "#userId"
```

#### Field Value

string

### WavingGrassAmount <a href="#ks_scenefusion_client_unity_editor_sfprop_wavinggrassamount" id="ks_scenefusion_client_unity_editor_sfprop_wavinggrassamount"></a>

```csharp
public const string WavingGrassAmount = "#wavingGrassAmount"
```

#### Field Value

string

### WavingGrassSpeed <a href="#ks_scenefusion_client_unity_editor_sfprop_wavinggrassspeed" id="ks_scenefusion_client_unity_editor_sfprop_wavinggrassspeed"></a>

```csharp
public const string WavingGrassSpeed = "#wavingGrassSpeed"
```

#### Field Value

string

### WavingGrassStrength <a href="#ks_scenefusion_client_unity_editor_sfprop_wavinggrassstrength" id="ks_scenefusion_client_unity_editor_sfprop_wavinggrassstrength"></a>

```csharp
public const string WavingGrassStrength = "#wavingGrassStrength"
```

#### Field Value

string

### WavingGrassTint <a href="#ks_scenefusion_client_unity_editor_sfprop_wavinggrasstint" id="ks_scenefusion_client_unity_editor_sfprop_wavinggrasstint"></a>

```csharp
public const string WavingGrassTint = "#wavingGrassTint"
```

#### Field Value

string
