> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/scene-fusion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sffeedback.md).

# Class sfFeedback

Namespace: [KS.SceneFusion.Client.Unity.Editor](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor.md)\
Assembly: KSUnity-Source.dll

Feedback renderer

```csharp
public class sfFeedback
```

#### Inheritance

object ← [sfFeedback](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sffeedback.md)

## Properties

### Instance <a href="#ks_scenefusion_client_unity_editor_sffeedback_instance" id="ks_scenefusion_client_unity_editor_sffeedback_instance"></a>

sfFeedback Instance

```csharp
public static sfFeedback Instance { get; }
```

#### Property Value

[sfFeedback](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sffeedback.md)

## Methods

### Draw() <a href="#ks_scenefusion_client_unity_editor_sffeedback_draw" id="ks_scenefusion_client_unity_editor_sffeedback_draw"></a>

Render the feedback UI

```csharp
public void Draw()
```

### GetLastQuestion() <a href="#ks_scenefusion_client_unity_editor_sffeedback_getlastquestion" id="ks_scenefusion_client_unity_editor_sffeedback_getlastquestion"></a>

Get the last question in the list of questions.

```csharp
public sfFeedback.Question GetLastQuestion()
```

#### Returns

[sfFeedback](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sffeedback.md).[Question](/scene-fusion/api-reference/ks.scenefusion.client.unity.editor/ks.scenefusion.client.unity.editor.sffeedback/ks.scenefusion.client.unity.editor.sffeedback.question.md)

last question in a list or null if empty

### SetQuestions(ksJSON) <a href="#ks_scenefusion_client_unity_editor_sffeedback_setquestions_ks_reactor_ksjson" id="ks_scenefusion_client_unity_editor_sffeedback_setquestions_ks_reactor_ksjson"></a>

Parse a list of questions from a JSON object

```csharp
public void SetQuestions(ksJSON jsonQuestions)
```

#### Parameters

`jsonQuestions` ksJSON
