> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/reactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/reactor/api-reference/ks.reactor/ks.reactor.kscharactercontrollercolliderhit.md).

# Class ksCharacterControllerColliderHit

Namespace: [KS.Reactor](/reactor/api-reference/ks.reactor.md)\
Assembly: KSCommon.dll

This class is used by [OnColliderHit](/reactor/api-reference/ks.reactor/ks.reactor.ksicharactercontroller.md#KS_Reactor_ksICharacterController_OnColliderHit) to give information about the collision.

```csharp
public class ksCharacterControllerColliderHit
```

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) â† [ksCharacterControllerColliderHit](/reactor/api-reference/ks.reactor/ks.reactor.kscharactercontrollercolliderhit.md)

#### Inherited Members

[object.Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)), [object.Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)), [object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone), [object.ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

## Constructors

### ksCharacterControllerColliderHit() <a href="#ks_reactor_kscharactercontrollercolliderhit__ctor" id="ks_reactor_kscharactercontrollercolliderhit__ctor"></a>

Constructor.

```csharp
public ksCharacterControllerColliderHit()
```

### ksCharacterControllerColliderHit(ksICollider, ksVector3, ksVector3, ksVector3, float) <a href="#ks_reactor_kscharactercontrollercolliderhit__ctor_ks_reactor_ksicollider_ks_reactor_ksvector3_ks_rea" id="ks_reactor_kscharactercontrollercolliderhit__ctor_ks_reactor_ksicollider_ks_reactor_ksvector3_ks_rea"></a>

Constructor.

```csharp
public ksCharacterControllerColliderHit(ksICollider hitCollider, ksVector3 point, ksVector3 normal, ksVector3 moveDirection, float moveLength)
```

#### Parameters

`hitCollider` [ksICollider](/reactor/api-reference/ks.reactor/ks.reactor.ksicollider.md)

Collider hit by the character controller.

`point` [ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)

The impact point in world space.

`normal` [ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)

The normal of the surface the controller collided with in world space.

`moveDirection` [ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)

The direction the CharacterController was moving in when the collision occured.

`moveLength` [float](https://learn.microsoft.com/dotnet/api/system.single)

How far the character travelled until it hit the collider.

## Properties

### Collider <a href="#ks_reactor_kscharactercontrollercolliderhit_collider" id="ks_reactor_kscharactercontrollercolliderhit_collider"></a>

The collider that was hit by the controller.

```csharp
public ksICollider Collider { get; }
```

#### Property Value

[ksICollider](/reactor/api-reference/ks.reactor/ks.reactor.ksicollider.md)

### MoveDirection <a href="#ks_reactor_kscharactercontrollercolliderhit_movedirection" id="ks_reactor_kscharactercontrollercolliderhit_movedirection"></a>

The direction the CharacterController was moving in when the collision occured.

```csharp
public ksVector3 MoveDirection { get; }
```

#### Property Value

[ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)

### MoveLength <a href="#ks_reactor_kscharactercontrollercolliderhit_movelength" id="ks_reactor_kscharactercontrollercolliderhit_movelength"></a>

How far the character travelled until it hit the collider.

```csharp
public float MoveLength { get; }
```

#### Property Value

[float](https://learn.microsoft.com/dotnet/api/system.single)

### Normal <a href="#ks_reactor_kscharactercontrollercolliderhit_normal" id="ks_reactor_kscharactercontrollercolliderhit_normal"></a>

The normal of the surface the controller collided with in world space.

```csharp
public ksVector3 Normal { get; }
```

#### Property Value

[ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)

### Point <a href="#ks_reactor_kscharactercontrollercolliderhit_point" id="ks_reactor_kscharactercontrollercolliderhit_point"></a>

The impact point in world space.

```csharp
public ksVector3 Point { get; }
```

#### Property Value

[ksVector3](/reactor/api-reference/ks.reactor/ks.reactor.ksvector3.md)
