> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/reactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactor.md).

# Class pxActor

Namespace: [KS.Reactor.Server.PhysX](/reactor/api-reference/ks.reactor.server.physx.md)\
Assembly: KSReactor.dll

```csharp
public class pxActor : UnmanagedPtr
```

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) ← [UnmanagedPtr](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.unmanagedptr.md) ← [pxActor](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactor.md)

#### Derived

[pxRigidActor](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxrigidactor.md)

#### Inherited Members

[UnmanagedPtr.Find\<T>(IntPtr)](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.unmanagedptr.md#KS_Reactor_Server_PhysX_UnmanagedPtr_Find__1_System_IntPtr_), [UnmanagedPtr.SetUnmanagedPtr(IntPtr, UnmanagedPtr.ReleaseCallback)](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.unmanagedptr.md#KS_Reactor_Server_PhysX_UnmanagedPtr_SetUnmanagedPtr_System_IntPtr_KS_Reactor_Server_PhysX_UnmanagedPtr_ReleaseCallback_), [UnmanagedPtr.Release()](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.unmanagedptr.md#KS_Reactor_Server_PhysX_UnmanagedPtr_Release), [UnmanagedPtr.UserData](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.unmanagedptr.md#KS_Reactor_Server_PhysX_UnmanagedPtr_UserData), [object.Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)), [object.Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)), [object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone), [object.ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

## Constructors

### pxActor() <a href="#ks_reactor_server_physx_pxactor__ctor" id="ks_reactor_server_physx_pxactor__ctor"></a>

```csharp
public pxActor()
```

## Properties

### ActorFlags <a href="#ks_reactor_server_physx_pxactor_actorflags" id="ks_reactor_server_physx_pxactor_actorflags"></a>

```csharp
public pxActorFlags ActorFlags { get; set; }
```

#### Property Value

[pxActorFlags](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactorflags.md)

### ActorType <a href="#ks_reactor_server_physx_pxactor_actortype" id="ks_reactor_server_physx_pxactor_actortype"></a>

```csharp
public pxActorTypes ActorType { get; }
```

#### Property Value

[pxActorTypes](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactortypes.md)

### DominanceGroup <a href="#ks_reactor_server_physx_pxactor_dominancegroup" id="ks_reactor_server_physx_pxactor_dominancegroup"></a>

```csharp
public byte DominanceGroup { get; set; }
```

#### Property Value

[byte](https://learn.microsoft.com/dotnet/api/system.byte)

### Scene <a href="#ks_reactor_server_physx_pxactor_scene" id="ks_reactor_server_physx_pxactor_scene"></a>

```csharp
public pxScene Scene { get; }
```

#### Property Value

[pxScene](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxscene.md)

### WorldBounds <a href="#ks_reactor_server_physx_pxactor_worldbounds" id="ks_reactor_server_physx_pxactor_worldbounds"></a>

```csharp
public ksBounds WorldBounds { get; }
```

#### Property Value

ksBounds

## Methods

### GetActorFlag(pxActorFlags) <a href="#ks_reactor_server_physx_pxactor_getactorflag_ks_reactor_server_physx_pxactorflags" id="ks_reactor_server_physx_pxactor_getactorflag_ks_reactor_server_physx_pxactorflags"></a>

```csharp
public bool GetActorFlag(pxActorFlags flag)
```

#### Parameters

`flag` [pxActorFlags](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactorflags.md)

#### Returns

[bool](https://learn.microsoft.com/dotnet/api/system.boolean)

### SetActorFlag(pxActorFlags, bool) <a href="#ks_reactor_server_physx_pxactor_setactorflag_ks_reactor_server_physx_pxactorflags_system_boolean" id="ks_reactor_server_physx_pxactor_setactorflag_ks_reactor_server_physx_pxactorflags_system_boolean"></a>

```csharp
public void SetActorFlag(pxActorFlags flag, bool value)
```

#### Parameters

`flag` [pxActorFlags](/reactor/api-reference/ks.reactor.server.physx/ks.reactor.server.physx.pxactorflags.md)

`value` [bool](https://learn.microsoft.com/dotnet/api/system.boolean)

### SetGlobalPose(ksVector3, ksQuaternion) <a href="#ks_reactor_server_physx_pxactor_setglobalpose_ks_reactor_ksvector3_ks_reactor_ksquaternion" id="ks_reactor_server_physx_pxactor_setglobalpose_ks_reactor_ksvector3_ks_reactor_ksquaternion"></a>

```csharp
public void SetGlobalPose(ksVector3 position, ksQuaternion rotation)
```

#### Parameters

`position` ksVector3

`rotation` ksQuaternion
