> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/reactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksscriptscomponent-2.md).

# Class ksScriptsComponent\<Parent, Script>

Namespace: [KS.Reactor.Client.Unity](/reactor/api-reference/ks.reactor.client.unity.md)\
Assembly: KSUnity-Source.dll

Component that manages ksMonoScripts. [ksMonoScript%602](/reactor/api-reference/ks.reactor.client.unity.md#KS_Reactor_Client_Unity_ksMonoScript_602) will look for a component when initialized.

```csharp
public class ksScriptsComponent<Parent, Script> : MonoBehaviour where Parent : class where Script : ksMonoScript<Parent, Script>
```

#### Type Parameters

`Parent`

The type the scripts are attached to.

`Script`

The script type.

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) â† Object â† Component â† Behaviour â† MonoBehaviour â† [ksScriptsComponent\<Parent, Script>](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksscriptscomponent-2.md)

#### Inherited Members

MonoBehaviour.IsInvoking(), MonoBehaviour.CancelInvoke(), MonoBehaviour.Invoke(string, float), MonoBehaviour.InvokeRepeating(string, float, float), MonoBehaviour.CancelInvoke(string), MonoBehaviour.IsInvoking(string), MonoBehaviour.StartCoroutine(string), MonoBehaviour.StartCoroutine(string, object), MonoBehaviour.StartCoroutine(IEnumerator), MonoBehaviour.StartCoroutine\_Auto(IEnumerator), MonoBehaviour.StopCoroutine(IEnumerator), MonoBehaviour.StopCoroutine(Coroutine), MonoBehaviour.StopCoroutine(string), MonoBehaviour.StopAllCoroutines(), MonoBehaviour.print(object), MonoBehaviour.destroyCancellationToken, MonoBehaviour.useGUILayout, MonoBehaviour.runInEditMode, Behaviour.enabled, Behaviour.isActiveAndEnabled, Component.GetComponent(Type), Component.GetComponent\<T>(), Component.TryGetComponent(Type, out Component), Component.TryGetComponent\<T>(out T), Component.GetComponent(string), Component.GetComponentInChildren(Type, bool), Component.GetComponentInChildren(Type), Component.GetComponentInChildren\<T>(bool), Component.GetComponentInChildren\<T>(), Component.GetComponentsInChildren(Type, bool), Component.GetComponentsInChildren(Type), Component.GetComponentsInChildren\<T>(bool), Component.GetComponentsInChildren\<T>(bool, List\<T>), Component.GetComponentsInChildren\<T>(), Component.GetComponentsInChildren\<T>(List\<T>), Component.GetComponentInParent(Type, bool), Component.GetComponentInParent(Type), Component.GetComponentInParent\<T>(bool), Component.GetComponentInParent\<T>(), Component.GetComponentsInParent(Type, bool), Component.GetComponentsInParent(Type), Component.GetComponentsInParent\<T>(bool), Component.GetComponentsInParent\<T>(bool, List\<T>), Component.GetComponentsInParent\<T>(), Component.GetComponents(Type), Component.GetComponents(Type, List\<Component>), Component.GetComponents\<T>(List\<T>), Component.GetComponents\<T>(), Component.CompareTag(string), Component.SendMessageUpwards(string, object, SendMessageOptions), Component.SendMessageUpwards(string, object), Component.SendMessageUpwards(string), Component.SendMessageUpwards(string, SendMessageOptions), Component.SendMessage(string, object), Component.SendMessage(string), Component.SendMessage(string, object, SendMessageOptions), Component.SendMessage(string, SendMessageOptions), Component.BroadcastMessage(string, object, SendMessageOptions), Component.BroadcastMessage(string, object), Component.BroadcastMessage(string), Component.BroadcastMessage(string, SendMessageOptions), Component.transform, Component.gameObject, Component.tag, Object.GetInstanceID(), Object.GetHashCode(), Object.Equals(object), Object.Instantiate(Object, Vector3, Quaternion), Object.Instantiate(Object, Vector3, Quaternion, Transform), Object.Instantiate(Object), Object.Instantiate(Object, Transform), Object.Instantiate(Object, Transform, bool), Object.Instantiate\<T>(T), Object.Instantiate\<T>(T, Vector3, Quaternion), Object.Instantiate\<T>(T, Vector3, Quaternion, Transform), Object.Instantiate\<T>(T, Transform), Object.Instantiate\<T>(T, Transform, bool), Object.Destroy(Object, float), Object.Destroy(Object), Object.DestroyImmediate(Object, bool), Object.DestroyImmediate(Object), Object.FindObjectsOfType(Type), Object.FindObjectsOfType(Type, bool), Object.FindObjectsByType(Type, FindObjectsSortMode), Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode), Object.DontDestroyOnLoad(Object), Object.DestroyObject(Object, float), Object.DestroyObject(Object), Object.FindSceneObjectsOfType(Type), Object.FindObjectsOfTypeIncludingAssets(Type), Object.FindObjectsOfType\<T>(), Object.FindObjectsByType\<T>(FindObjectsSortMode), Object.FindObjectsOfType\<T>(bool), Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode), Object.FindObjectOfType\<T>(), Object.FindObjectOfType\<T>(bool), Object.FindFirstObjectByType\<T>(), Object.FindAnyObjectByType\<T>(), Object.FindFirstObjectByType\<T>(FindObjectsInactive), Object.FindAnyObjectByType\<T>(FindObjectsInactive), Object.FindObjectsOfTypeAll(Type), Object.FindObjectOfType(Type), Object.FindFirstObjectByType(Type), Object.FindAnyObjectByType(Type), Object.FindObjectOfType(Type, bool), Object.FindFirstObjectByType(Type, FindObjectsInactive), Object.FindAnyObjectByType(Type, FindObjectsInactive), Object.ToString(), Object.name, Object.hideFlags, [object.Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)), [object.Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)), [object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone), [object.ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

## Properties

### IsInitialized <a href="#ks_reactor_client_unity_ksscriptscomponent_2_isinitialized" id="ks_reactor_client_unity_ksscriptscomponent_2_isinitialized"></a>

Are the scripts initialized? If true, new scripts will be initialized when they are attached.

```csharp
public bool IsInitialized { get; }
```

#### Property Value

[bool](https://learn.microsoft.com/dotnet/api/system.boolean)

### ParentObject <a href="#ks_reactor_client_unity_ksscriptscomponent_2_parentobject" id="ks_reactor_client_unity_ksscriptscomponent_2_parentobject"></a>

Parent the scripts are attached to.

```csharp
public Parent ParentObject { get; set; }
```

#### Property Value

Parent

### Scripts <a href="#ks_reactor_client_unity_ksscriptscomponent_2_scripts" id="ks_reactor_client_unity_ksscriptscomponent_2_scripts"></a>

List of attached scripts.

```csharp
public ksLinkedList<Script> Scripts { get; }
```

#### Property Value

[ksLinkedList](/reactor/api-reference/ks.reactor/ks.reactor.kslinkedlist-1.md)\<Script>

### ScriptsAttached <a href="#ks_reactor_client_unity_ksscriptscomponent_2_scriptsattached" id="ks_reactor_client_unity_ksscriptscomponent_2_scriptsattached"></a>

Are the scripts attached? If true, new scripts will be added to the script list and have [Attached](/reactor/api-reference/ks.reactor.client.unity.md#KS_Reactor_Client_Unity_ksMonoScript_602_Attached) called when they are added to the game object.

```csharp
public bool ScriptsAttached { get; }
```

#### Property Value

[bool](https://learn.microsoft.com/dotnet/api/system.boolean)

## Methods

### OnDestroy() <a href="#ks_reactor_client_unity_ksscriptscomponent_2_ondestroy" id="ks_reactor_client_unity_ksscriptscomponent_2_ondestroy"></a>

Detaches and disables all scripts when the component is destroyed.

```csharp
protected virtual void OnDestroy()
```

### PreAttachScripts <a href="#ks_reactor_client_unity_ksscriptscomponent_2_preattachscripts" id="ks_reactor_client_unity_ksscriptscomponent_2_preattachscripts"></a>

Invoked when the game object is linked to a Parent before [Attached](/reactor/api-reference/ks.reactor.client.unity.md#KS_Reactor_Client_Unity_ksMonoScript_602_Attached) is called on scripts.

```csharp
public event ksScriptsComponent<Parent, Script>.PreAttachHandler PreAttachScripts
```

#### Event Type

[ksScriptsComponent](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksscriptscomponent-2.md)\<Parent, Script>.[PreAttachHandler](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksscriptscomponent-2/ks.reactor.client.unity.ksscriptscomponent-2.preattachhandler.md)
