> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/reactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager.md).

# Class ksOwnershipScriptManager

Namespace: [KS.Reactor.Client.Unity](/reactor/api-reference/ks.reactor.client.unity.md)\
Assembly: KSUnity-Source.dll

Controls what happens to components and/or child objects when the local player owns or doesn't own the entity. Attach this script to an object with a [ksEntityComponent](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksentitycomponent.md) or one of its descendants.

```csharp
[ksHideInOwnershipManager(true)]
[DisallowMultipleComponent]
[AddComponentMenu("Reactor/ksOwnershipScriptManager")]
public class ksOwnershipScriptManager : MonoBehaviour
```

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) â† Object â† Component â† Behaviour â† MonoBehaviour â† [ksOwnershipScriptManager](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager.md)

#### Inherited Members

MonoBehaviour.IsInvoking(), MonoBehaviour.CancelInvoke(), MonoBehaviour.Invoke(string, float), MonoBehaviour.InvokeRepeating(string, float, float), MonoBehaviour.CancelInvoke(string), MonoBehaviour.IsInvoking(string), MonoBehaviour.StartCoroutine(string), MonoBehaviour.StartCoroutine(string, object), MonoBehaviour.StartCoroutine(IEnumerator), MonoBehaviour.StartCoroutine\_Auto(IEnumerator), MonoBehaviour.StopCoroutine(IEnumerator), MonoBehaviour.StopCoroutine(Coroutine), MonoBehaviour.StopCoroutine(string), MonoBehaviour.StopAllCoroutines(), MonoBehaviour.print(object), MonoBehaviour.destroyCancellationToken, MonoBehaviour.useGUILayout, MonoBehaviour.runInEditMode, Behaviour.enabled, Behaviour.isActiveAndEnabled, Component.GetComponent(Type), Component.GetComponent\<T>(), Component.TryGetComponent(Type, out Component), Component.TryGetComponent\<T>(out T), Component.GetComponent(string), Component.GetComponentInChildren(Type, bool), Component.GetComponentInChildren(Type), Component.GetComponentInChildren\<T>(bool), Component.GetComponentInChildren\<T>(), Component.GetComponentsInChildren(Type, bool), Component.GetComponentsInChildren(Type), Component.GetComponentsInChildren\<T>(bool), Component.GetComponentsInChildren\<T>(bool, List\<T>), Component.GetComponentsInChildren\<T>(), Component.GetComponentsInChildren\<T>(List\<T>), Component.GetComponentInParent(Type, bool), Component.GetComponentInParent(Type), Component.GetComponentInParent\<T>(bool), Component.GetComponentInParent\<T>(), Component.GetComponentsInParent(Type, bool), Component.GetComponentsInParent(Type), Component.GetComponentsInParent\<T>(bool), Component.GetComponentsInParent\<T>(bool, List\<T>), Component.GetComponentsInParent\<T>(), Component.GetComponents(Type), Component.GetComponents(Type, List\<Component>), Component.GetComponents\<T>(List\<T>), Component.GetComponents\<T>(), Component.CompareTag(string), Component.SendMessageUpwards(string, object, SendMessageOptions), Component.SendMessageUpwards(string, object), Component.SendMessageUpwards(string), Component.SendMessageUpwards(string, SendMessageOptions), Component.SendMessage(string, object), Component.SendMessage(string), Component.SendMessage(string, object, SendMessageOptions), Component.SendMessage(string, SendMessageOptions), Component.BroadcastMessage(string, object, SendMessageOptions), Component.BroadcastMessage(string, object), Component.BroadcastMessage(string), Component.BroadcastMessage(string, SendMessageOptions), Component.transform, Component.gameObject, Component.tag, Object.GetInstanceID(), Object.GetHashCode(), Object.Equals(object), Object.Instantiate(Object, Vector3, Quaternion), Object.Instantiate(Object, Vector3, Quaternion, Transform), Object.Instantiate(Object), Object.Instantiate(Object, Transform), Object.Instantiate(Object, Transform, bool), Object.Instantiate\<T>(T), Object.Instantiate\<T>(T, Vector3, Quaternion), Object.Instantiate\<T>(T, Vector3, Quaternion, Transform), Object.Instantiate\<T>(T, Transform), Object.Instantiate\<T>(T, Transform, bool), Object.Destroy(Object, float), Object.Destroy(Object), Object.DestroyImmediate(Object, bool), Object.DestroyImmediate(Object), Object.FindObjectsOfType(Type), Object.FindObjectsOfType(Type, bool), Object.FindObjectsByType(Type, FindObjectsSortMode), Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode), Object.DontDestroyOnLoad(Object), Object.DestroyObject(Object, float), Object.DestroyObject(Object), Object.FindSceneObjectsOfType(Type), Object.FindObjectsOfTypeIncludingAssets(Type), Object.FindObjectsOfType\<T>(), Object.FindObjectsByType\<T>(FindObjectsSortMode), Object.FindObjectsOfType\<T>(bool), Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode), Object.FindObjectOfType\<T>(), Object.FindObjectOfType\<T>(bool), Object.FindFirstObjectByType\<T>(), Object.FindAnyObjectByType\<T>(), Object.FindFirstObjectByType\<T>(FindObjectsInactive), Object.FindAnyObjectByType\<T>(FindObjectsInactive), Object.FindObjectsOfTypeAll(Type), Object.FindObjectOfType(Type), Object.FindFirstObjectByType(Type), Object.FindAnyObjectByType(Type), Object.FindObjectOfType(Type, bool), Object.FindFirstObjectByType(Type, FindObjectsInactive), Object.FindAnyObjectByType(Type, FindObjectsInactive), Object.ToString(), Object.name, Object.hideFlags, [object.Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)), [object.Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)), [object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone), [object.ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

## Fields

### DefaultRule <a href="#ks_reactor_client_unity_ksownershipscriptmanager_defaultrule" id="ks_reactor_client_unity_ksownershipscriptmanager_defaultrule"></a>

What happens to components by default.

```csharp
[Tooltip("What happens to components by default?")]
public ksOwnershipScriptManager.Rules DefaultRule
```

#### Field Value

[ksOwnershipScriptManager](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager.md).[Rules](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager/ks.reactor.client.unity.ksownershipscriptmanager.rules.md)

### GameObjectRule <a href="#ks_reactor_client_unity_ksownershipscriptmanager_gameobjectrule" id="ks_reactor_client_unity_ksownershipscriptmanager_gameobjectrule"></a>

When happens to the game object. This is only applied if the game object is not the root of the entity.

```csharp
[Tooltip("What happens to the game object?")]
public ksOwnershipScriptManager.Rules GameObjectRule
```

#### Field Value

[ksOwnershipScriptManager](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager.md).[Rules](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager/ks.reactor.client.unity.ksownershipscriptmanager.rules.md)

## Properties

### ComponentRules <a href="#ks_reactor_client_unity_ksownershipscriptmanager_componentrules" id="ks_reactor_client_unity_ksownershipscriptmanager_componentrules"></a>

Maps components on this game object to rules to apply. Components that aren't in the dictionary will use [DefaultRule](#KS_Reactor_Client_Unity_ksOwnershipScriptManager_DefaultRule).

```csharp
public ksSerializableDictionary<Component, ksOwnershipScriptManager.Rules> ComponentRules { get; }
```

#### Property Value

[ksSerializableDictionary](/reactor/api-reference/ks.unity/ks.unity.ksserializabledictionary-2.md)\<Component, [ksOwnershipScriptManager](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager.md).[Rules](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.ksownershipscriptmanager/ks.reactor.client.unity.ksownershipscriptmanager.rules.md)>

## Methods

### IsConfigurableComponent(Component) <a href="#ks_reactor_client_unity_ksownershipscriptmanager_isconfigurablecomponent_unityengine_component" id="ks_reactor_client_unity_ksownershipscriptmanager_isconfigurablecomponent_unityengine_component"></a>

Checks if a component can have a configurable ownership rule. Transforms and components tagged with [ksHideInOwnershipManagerAttribute](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.kshideinownershipmanagerattribute.md) that have [Hide](/reactor/api-reference/ks.reactor.client.unity/ks.reactor.client.unity.kshideinownershipmanagerattribute.md#KS_Reactor_Client_Unity_ksHideInOwnershipManagerAttribute_Hide) set to true cannot be configured.

```csharp
public static bool IsConfigurableComponent(Component component)
```

#### Parameters

`component` Component

Component to check.

#### Returns

[bool](https://learn.microsoft.com/dotnet/api/system.boolean)

True if the component can have a configurable rule.
