> For the complete documentation index, see [llms.txt](https://kinematicsoup.gitbook.io/reactor/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kinematicsoup.gitbook.io/reactor/api-reference/ks.reactor.client.unity.editor/ks.reactor.client.unity.editor.kslocalservermenu.md).

# Class ksLocalServerMenu

Namespace: [KS.Reactor.Client.Unity.Editor](/reactor/api-reference/ks.reactor.client.unity.editor.md)\
Assembly: KSUnity-Source.dll

A utility window for launching Reactor clusters.

```csharp
public class ksLocalServerMenu : EditorWindow
```

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) ← Object ← ScriptableObject ← EditorWindow ← [ksLocalServerMenu](/reactor/api-reference/ks.reactor.client.unity.editor/ks.reactor.client.unity.editor.kslocalservermenu.md)

#### Inherited Members

EditorWindow\.BeginWindows(), EditorWindow\.EndWindows(), EditorWindow\.ShowNotification(GUIContent), EditorWindow\.ShowNotification(GUIContent, double), EditorWindow\.RemoveNotification(), EditorWindow\.ShowTab(), EditorWindow\.Focus(), EditorWindow\.ShowUtility(), EditorWindow\.ShowPopup(), EditorWindow\.ShowModalUtility(), EditorWindow\.ShowAsDropDown(Rect, Vector2), EditorWindow\.Show(), EditorWindow\.Show(bool), EditorWindow\.ShowAuxWindow(), EditorWindow\.ShowModal(), EditorWindow\.GetWindow(Type, bool, string, bool), EditorWindow\.GetWindow(Type, bool, string), EditorWindow\.GetWindow(Type, bool), EditorWindow\.GetWindow(Type), EditorWindow\.GetWindowWithRect(Type, Rect, bool, string), EditorWindow\.GetWindowWithRect(Type, Rect, bool), EditorWindow\.GetWindowWithRect(Type, Rect), EditorWindow\.GetWindow\<T>(), EditorWindow\.GetWindow\<T>(bool), EditorWindow\.GetWindow\<T>(bool, string), EditorWindow\.GetWindow\<T>(string), EditorWindow\.GetWindow\<T>(string, bool), EditorWindow\.GetWindow\<T>(bool, string, bool), EditorWindow\.GetWindow\<T>(params Type\[]), EditorWindow\.GetWindow\<T>(string, params Type\[]), EditorWindow\.GetWindow\<T>(string, bool, params Type\[]), EditorWindow\.CreateWindow\<T>(params Type\[]), EditorWindow\.CreateWindow\<T>(string, params Type\[]), EditorWindow\.HasOpenInstances\<T>(), EditorWindow\.FocusWindowIfItsOpen(Type), EditorWindow\.FocusWindowIfItsOpen\<T>(), EditorWindow\.GetWindowWithRect\<T>(Rect), EditorWindow\.GetWindowWithRect\<T>(Rect, bool), EditorWindow\.GetWindowWithRect\<T>(Rect, bool, string), EditorWindow\.GetWindowWithRect\<T>(Rect, bool, string, bool), EditorWindow\.SaveChanges(), EditorWindow\.DiscardChanges(), EditorWindow\.Close(), EditorWindow\.Repaint(), EditorWindow\.SendEvent(Event), EditorWindow\.GetExtraPaneTypes(), EditorWindow\.TryGetOverlay(string, out Overlay), EditorWindow\.OnBackingScaleFactorChanged(), EditorWindow\.dataModeController, EditorWindow\.rootVisualElement, EditorWindow\.overlayCanvas, EditorWindow\.wantsMouseMove, EditorWindow\.wantsMouseEnterLeaveWindow, EditorWindow\.wantsLessLayoutEvents, EditorWindow\.autoRepaintOnSceneChange, EditorWindow\.maximized, EditorWindow\.hasFocus, EditorWindow\.docked, EditorWindow\.focusedWindow, EditorWindow\.mouseOverWindow, EditorWindow\.hasUnsavedChanges, EditorWindow\.saveChangesMessage, EditorWindow\.minSize, EditorWindow\.maxSize, EditorWindow\.title, EditorWindow\.titleContent, EditorWindow\.depthBufferBits, EditorWindow\.antiAlias, EditorWindow\.position, ScriptableObject.SetDirty(), ScriptableObject.CreateInstance(string), ScriptableObject.CreateInstance(Type), ScriptableObject.CreateInstance\<T>(), Object.GetInstanceID(), Object.GetHashCode(), Object.Equals(object), Object.Instantiate(Object, Vector3, Quaternion), Object.Instantiate(Object, Vector3, Quaternion, Transform), Object.Instantiate(Object), Object.Instantiate(Object, Transform), Object.Instantiate(Object, Transform, bool), Object.Instantiate\<T>(T), Object.Instantiate\<T>(T, Vector3, Quaternion), Object.Instantiate\<T>(T, Vector3, Quaternion, Transform), Object.Instantiate\<T>(T, Transform), Object.Instantiate\<T>(T, Transform, bool), Object.Destroy(Object, float), Object.Destroy(Object), Object.DestroyImmediate(Object, bool), Object.DestroyImmediate(Object), Object.FindObjectsOfType(Type), Object.FindObjectsOfType(Type, bool), Object.FindObjectsByType(Type, FindObjectsSortMode), Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode), Object.DontDestroyOnLoad(Object), Object.DestroyObject(Object, float), Object.DestroyObject(Object), Object.FindSceneObjectsOfType(Type), Object.FindObjectsOfTypeIncludingAssets(Type), Object.FindObjectsOfType\<T>(), Object.FindObjectsByType\<T>(FindObjectsSortMode), Object.FindObjectsOfType\<T>(bool), Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode), Object.FindObjectOfType\<T>(), Object.FindObjectOfType\<T>(bool), Object.FindFirstObjectByType\<T>(), Object.FindAnyObjectByType\<T>(), Object.FindFirstObjectByType\<T>(FindObjectsInactive), Object.FindAnyObjectByType\<T>(FindObjectsInactive), Object.FindObjectsOfTypeAll(Type), Object.FindObjectOfType(Type), Object.FindFirstObjectByType(Type), Object.FindAnyObjectByType(Type), Object.FindObjectOfType(Type, bool), Object.FindFirstObjectByType(Type, FindObjectsInactive), Object.FindAnyObjectByType(Type, FindObjectsInactive), Object.ToString(), Object.name, Object.hideFlags, [object.Equals(object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)), [object.Equals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)), [object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone), [object.ReferenceEquals(object, object)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

## Methods

### Open(string, string, string) <a href="#ks_reactor_client_unity_editor_kslocalservermenu_open_system_string_system_string_system_string" id="ks_reactor_client_unity_editor_kslocalservermenu_open_system_string_system_string_system_string"></a>

Open the cluster launch window.

```csharp
public static void Open(string scene = null, string room = null, string protocol = "tcp")
```

#### Parameters

`scene` [string](https://learn.microsoft.com/dotnet/api/system.string)

scene name

`room` [string](https://learn.microsoft.com/dotnet/api/system.string)

room name

`protocol` [string](https://learn.microsoft.com/dotnet/api/system.string)

network protocol
