For the complete documentation index, see llms.txt. This page is also available as Markdown.

KS.Reactor.Client.Adaptors

Classes

ksEntity

Engine agnostic stub implementation of ksBaseEntity. Prefabs/types and collisions are not implemented.

ksEntityScript

Base class for scripts that can be attached to entities.

ksPlayer

Engine agnostic implementation of ksBasePlayer.

ksPlayerScript

Base class for scripts that can be attached to players.

ksRoom

Engine agnostic stub implementation of ksBaseRoom. Prefabs/types and physics are not implemented.

ksRoomScript

Base class for scripts that can be attached to rooms.

Delegates

ksEntity.PredictorFactory

Factory for creating a predictor.

ksEntity.TransformUpdater

Callback to update a locally-owned entity's transform when it's time to send a transform update to the server. If you set a value on transform, it will set a dirty flag for that value and generate an update to send to the server, even if that value did not change. You should check if the value changed before setting a value.

ksRoom.UpdateHandler

Update event handler.

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