KS.Reactor.Client.Adaptors
Classes
Engine agnostic stub implementation of ksBaseEntity. Prefabs/types and collisions are not implemented.
Base class for scripts that can be attached to entities.
Engine agnostic implementation of ksBasePlayer.
Base class for scripts that can be attached to players.
Engine agnostic stub implementation of ksBaseRoom. Prefabs/types and physics are not implemented.
Base class for scripts that can be attached to rooms.
Delegates
Factory for creating a predictor.
Callback to update a locally-owned entity's transform when it's time to send a transform update to the server. If you set a value on transform, it will set a dirty flag for that value and generate an update to send to the server, even if that value did not change. You should check if the value changed before setting a value.
Update event handler.
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